Skills
Gameplay Systems Design
I have lead multiple teams to success as lead game designer. On the project Mind The Abyss I designed all the combat/weapons systems and movement abilities of the player as well as the enemies and boss of the game. I was also responsible for programming those combat/weapons systems and bringing those enemies to life with enemy and boss AI.
Programmer
C#, Python, Blueprinting in Unreal
On the project Mind The Abyss I was the only programmer on the project for the bulk of the time spent working on it. We had a team of over 40 artists and sound engineers and I was responsible for bringing the gameplay to their art and sound work. I was also responsible for importing and hooking up all the models, animations, and VFX that my partners created.
O
Unreal Engine Generalist
Blueprinting, Niagara Systems, Control Rig
Level Designer
Finding the fun and infusing storytelling into environments
Fast Learner
Capable of learning any program put in front of me
Environment Artist
Drawn 2d Concept -> Fully Rendered 3D, Knowledge of Maya, Z-Brush, Substance Painter
Tech Artist
Knowledge of 3D Art Pipeline (Modeling, Rigging Texturing, Animations)
Project Management
Leading teams to success