Skills
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Gameplay Systems Design
I have lead multiple teams to success as lead game designer. On the project Mind The Abyss I designed all the combat/weapons systems and movement abilities of the player as well as the enemies and boss of the game. I was also responsible for programming those combat/weapons systems and bringing those enemies to life with enemy and boss AI.
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Programmer
C#, Python, Blueprinting in Unreal
On the project Mind The Abyss I was the only programmer on the project for the bulk of the time spent working on it. We had a team of over 40 artists and sound engineers and I was responsible for bringing the gameplay to their art and sound work. I was also responsible for importing and hooking up all the models, animations, and VFX that my partners created.
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Unreal Engine Generalist
Blueprinting, Niagara Systems, Control Rig
Level Designer
Finding the fun and infusing storytelling into environments
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Fast Learner
Capable of learning any program put in front of me
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Environment Artist
Drawn 2d Concept -> Fully Rendered 3D, Knowledge of Maya, Z-Brush, Substance Painter
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Tech Artist
Knowledge of 3D Art Pipeline (Modeling, Rigging Texturing, Animations)
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Project Management
Leading teams to success
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